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26355 skills
This skill defines coding conventions to ensure consistent naming, style, and structure across projects and AI collaboration.
This skill helps maintain legacy Agentforce agents by generating and validating Agent Script based configurations, topics, and actions with structured scoring.
This skill reviews uncommitted changes against requirements and design, validates quality, and runs tests to ensure safe commits.
This skill helps you create, read, and list Unity shaders within the editor, simplifying shader management and integration into your projects.
Guidelines describing how to test the code. Use whenever writing new or updating existing code, for example after implementing a new feature or fixing a bug.
Provides the complete Swift Concurrency Migration Guide. Use when migrating to Swift 6, resolving data-race safety errors, understanding Sendable and actor isolation, or incrementally adopting async/await.
This skill reviews code and docs after changes, updates changelog README design and history, then commits and pushes.
This skill configures unity lights efficiently by batching properties for two or more lights, streamlining scene lighting setup.
This skill streamlines Unity gameobject operations by creating, deleting, renaming, and transforming multiple objects efficiently with batch support.
This skill implements LayerChart Svelte 5 patterns for tooltips, gradients, highlights, and axes to streamline chart components and interactions.
This skill helps you create, instantiate, and manage Unity prefabs efficiently, using batch instantiation for multiple objects.
Implement a feature using the written implementation plan. Use when you have a fully-formed written implementation plan to execute in a separate session with review checkpoints
This skill lets you create Unity UI elements efficiently using batch calls to instantiate 2+ elements and organize them under panels.
Turn the idea for a feature into a fully-formed PRD/design/specification and implementation-plan. Use when you have a spec or requirements that needs implementation. Use in pre-implementation (idea-to-design) stages to make sure you understand the spec/requirements and ensure you have a correct implementation plan before writing actual code.
This skill creates and manages Unity Animator Controllers and parameters to streamline animation setup and runtime control.
This skill lets you control the Unity Editor state, including play mode, selection, undo, and menu actions to automate workflows.
This skill helps you create and manage Unity C# scripts efficiently, batching batch creation to reduce domain reloads and streamline setup.
This skill helps you configure Unity asset import settings for textures, audio, and models, supporting batch operations for multiple assets.
This skill helps you manage Unity scenes by creating, loading, saving, and querying scene info to streamline workflow.
This skill should be used when the user asks to "REST API", "call external API", "integration", "webhook", "outbound REST", "RESTMessageV2", "HTTP request", or any external API integration.
This skill should be used when the user asks to "domain separation", "multi-tenant", "domain path", "domain visibility", "domain picker", "MSP", "managed services", or any ServiceNow Domain Separation development.