taozhuo/game-dev-skills
Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.
10 skills
Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.
Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
Implements UI systems using Control nodes, themes, responsive layouts, and UI animations. Use when building menus, HUDs, and interactive interfaces.
Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.
Current Roblox community trends, popular game mechanics, memes, slang, and what kids are playing. Use when designing games to appeal to the current playerbase or understanding Roblox culture. Updated January 2026.
Implements visual shaders and shader code for 2D/3D effects including dissolve, outline, water, post-processing, and custom materials. Use when creating custom visual effects.
Programmatically apply UGC (User-Generated Content) to characters including clothing, accessories, and avatar customization. Use when dressing NPCs, building avatar editors, or creating character customization systems.