threejs_skill

This skill helps you build high-performance 3D web apps with Three.js by guiding scene setup, model loading, animation, physics, and VR/XR.
  • Python

0

GitHub Stars

1

Bundled Files

2 months ago

Catalog Refreshed

4 months ago

First Indexed

Readme & install

Copy the install command, review bundled files from the catalogue, and read any extended description pulled from the listing source.

Installation

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npx veilstrat add skill jjuidev/jss --skill threejs

  • SKILL.md4.7 KB

Overview

This skill helps you build high-performance 3D web applications using Three.js (WebGL/WebGPU). It bundles 556 searchable examples, 60 API classes, and 20 use-case templates to accelerate development. Use it to create scenes, load models, add animations, implement physics, and deploy VR/XR experiences.

How this skill works

Searchable example and API collections let you find working code for particle effects, PBR materials, GLTF loading, post-processing, and compute shaders. The skill provides templates and progressive reference files from fundamentals through advanced topics like WebGPU and shader graphs. Command-line search tools filter by domain, category, complexity, or use case so you can locate relevant examples quickly.

When to use it

  • When building 3D scenes, interactive visualizations, or browser games
  • When you need to load or optimize 3D assets (GLTF, FBX, OBJ)
  • When adding animations, physically based materials, or particle systems
  • When implementing physics, VR/WebXR, or spatial audio
  • When migrating to WebGPU or writing compute/custom shaders

Best practices

  • Start from a minimal scene and incrementally add features to isolate performance issues
  • Use GLTF for complex assets and precompute lightmaps or LODs for production
  • Prefer BufferGeometry, instancing, and texture atlases to reduce draw calls
  • Profile frequently and use post-processing sparingly; bake static lighting where possible
  • Organize references: fundamentals → loaders/textures → performance → advanced shaders

Example use cases

  • Product configurator with GLTF models, PBR materials, and environment maps
  • Browser-based game with animation mixers, physics engine integration, and input controls
  • Data visualization using BufferGeometry and GPU particle compute shaders
  • Immersive WebXR scene with spatial audio and optimized shadows
  • Architectural visualization with HDR lighting, CSM shadows, and high-res models

FAQ

Use the provided search tool and specify a domain like examples, api, or use-cases, plus optional filters for category or complexity.

Which loader should I prefer for production assets?

GLTF is recommended for production due to broad support, compact size, and efficient runtime features like draco compression and embedded materials.

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