isometric-asset-sheets_skill

This skill generates isometric asset sheets with standardized red background, 6x5 grid, hyper-realistic assets, ensuring consistent projections for the city
  • TypeScript

2k

GitHub Stars

1

Bundled Files

2 months ago

Catalog Refreshed

4 months ago

First Indexed

Readme & install

Copy the install command, review bundled files from the catalogue, and read any extended description pulled from the listing source.

Installation

Preview and clipboard use veilstrat where the catalogue uses aiagentskills.

npx veilstrat add skill amilich/isometric-city --skill isometric-asset-sheets

  • SKILL.md4.6 KB

Overview

This skill generates consistent isometric sprite sheets for an isometric city builder using the GenerateImage tool. It enforces a strict tile grid, red background, hyper-realistic style, and no shadows to ensure assets import cleanly and match the engine's projection rules. The output is a full 2048x2048 asset sheet with predictable row/column mapping.

How this skill works

The skill builds a standardized prompt and calls GenerateImage to produce a 6x5 grid (30 cells) on a solid red (#FF0000) background. Each row is one asset rendered in four isometric orientations (NW, NE, SE, SW) plus a type-specific special view in column five. It applies asset-type constraints (for example: no landing gear for airplanes in flying views, visible wheels for vehicles, no water or wake for boats) and ensures all assets are hyper-realistic and centered in each cell.

When to use it

  • Creating new vehicle, aircraft, boat, helicopter, or train sprites for the game
  • Generating building or nature asset sheets with consistent isometric projections
  • Replacing or updating existing sprite sheets to a standardized format
  • Preparing assets for automated import and mapping in the renderer
  • Producing multiple variants of the same asset type for size/category organization

Best practices

  • Always specify asset type and per-row category descriptions (e.g., sedans, SUVs, trucks).
  • Include explicit constraints in the prompt: "NO SHADOWS", "same size for all assets", "centered in each cell".
  • Use the provided special-view rules for column five based on asset type (e.g., gears down for airplanes).
  • Keep lighting consistent across rows and avoid motion effects (no motion blur, no contrails).
  • Validate generated sheet at 2048x2048 and then save with a descriptive filename before adding to the project.

Example use cases

  • Generate a 2048x2048 sheet of six commercial and private airplanes, rows 1–3 commercial, rows 4–6 private; column five = gears down head-first view.
  • Create a vehicles sheet: rows 1–2 sedans, 3–4 SUVs, 5–6 trucks; column five = 3/4 front isometric view.
  • Produce six boat sprites grouped small-to-large with column five docked/stationary overhead view, no water or wake.
  • Make a buildings sheet where each row is a building variant with column five showing a front-street isometric detail view.

FAQ

Generate full-size 2048x2048 square images and save them at that resolution for consistent cell sizing.

How do I prevent shadows or cut-off assets?

Include explicit constraints in the prompt: "NO SHADOWS" and "centered in each cell"; request "same size for all assets" to avoid cut-off.

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