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Ludo AI
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4 months ago
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2 months ago
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Documentation & install
Readme and setup notes from the catalogue, plus a client-ready config you can copy for your MCP host.
You can generate a wide range of game assets using the Model Context Protocol (MCP) to connect your design tools with AI capabilities. This server enables you to create images, 3D models, animations, videos, and audio tailored for games, speeding up asset production and iteration. Use standard MCP clients to send prompts, styles, and instructions to produce ready-to-use assets.
How to use
Connect an MCP client to the server using the available HTTP endpoint and your API key. Once connected, you can generate assets across images, 3D models, animations, videos, and audio by issuing the appropriate MCP actions with your prompts and options.
How to install
Prerequisites: Node.js and npm are not strictly required to use MCP via an HTTP client, but you may need a compatible MCP client installed depending on your environment. If you plan to run local tooling, ensure you have Node.js installed.
Step 1: Prepare your environment with a supported MCP client that can talk to an MCP HTTP endpoint. Step 2: Create or update your MCP configuration file with the server URL and your API key. Step 3: Start your MCP client and test a simple asset generation request.
Example client configuration (HTTP) to connect to the MCP server: the server URL and authorization token are shown in the code example.
Configuration and connection
The MCP server endpoint is provided for HTTP access. You connect by pointing your MCP client at the following URL and supplying your API key in the request headers.
{
"type": "http",
"name": "ludo",
"url": "https://mcp.ludo.ai/mcp",
"args": []
}
Available tools
createImage
Generate images such as sprites, icons, backgrounds, UI assets, and textures from a descriptive prompt.
editImage
Edit an existing image using text instructions and optional reference style guidance.
generateWithStyle
Create content that matches the visual style of a provided reference image.
generatePose
Generate a new pose for an existing sprite, useful before animating to ensure a matching starting pose.
create3DModel
Convert a 2D image into a 3D GLB model with textures, including PBR options.
animateSprite
Produce animated spritesheets from static images, with configurable frame counts and timing.
createVideo
Generate short videos from a starting image with motion prompts and timings.
createSoundEffect
Generate game sound effects from textual descriptions.
createMusic
Create background music and themes from descriptive prompts.
createVoice
Generate unique character voices from descriptive prompts and text input.
createSpeech
Text-to-speech cloning of a voice from an audio sample or preset.
createSpeechPreset
Use predefined voice presets with optional emotion and language settings for TTS.