Artifacts

Local MCP server to run artifacts-mmo module with token-based authentication.
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7 months ago

First Indexed

3 months ago

Catalog Refreshed

Documentation & install

Readme and setup notes from the catalogue, plus a client-ready config you can copy for your MCP host.

Installation

Add the following to your MCP client configuration file.

Configuration

View docs
{
  "mcpServers": {
    "djcopley-artifacts-mmo-mcp": {
      "command": "uv",
      "args": [
        "--directory",
        "<PATH_TO_SERVER>",
        "run",
        "artifacts-mcp"
      ],
      "env": {
        "ARTIFACTS_MMO_TOKEN": "<YOUR_TOKEN>"
      }
    }
  }
}

This MCP server lets you run the artifacts-mmo MCP module locally using the uv runtime. It enables you to host artifact-related data and actions from a dedicated server locally, using a secure token to access the artifact MMO surface. You’ll start the local MCP instance by pointing the uv runtime to your server directory and providing your authentication token.

How to use

To use this MCP server with a client, set the authentication token and start the local MCP runtime pointing it at your server directory. The client connects to the local runtime as an MCP endpoint and you can perform artifact-related queries and actions through that endpoint.

Usage pattern:

  • Prepare your server directory with the artifacts-mcp module.
  • Provide your token via the environment variable ARTIFACTS_MMO_TOKEN.
  • Start the MCP server so it runs artifacts-mcp from the designated directory.

Example run (replace <PATH_TO_SERVER> with your actual server path and <YOUR_TOKEN> with your token): ARTIFACTS_MMO_TOKEN=<YOUR_TOKEN> uv --directory <PATH_TO_SERVER> run artifacts-mcp

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