tripo-3d-generation_skill

This skill helps you generate and convert 3D models from text or images, auto-rig, animate, stylize, and export in multiple formats.
  • Python

2.5k

GitHub Stars

6

Bundled Files

2 months ago

Catalog Refreshed

3 months ago

First Indexed

Readme & install

Copy the install command, review bundled files from the catalogue, and read any extended description pulled from the listing source.

Installation

Preview and clipboard use veilstrat where the catalogue uses aiagentskills.

npx veilstrat add skill openclaw/skills --skill tripo-3d-generation

  • _meta.json460 B
  • index.mjs12.5 KB
  • instructions.md4.0 KB
  • manifest.json4.3 KB
  • README.md3.6 KB
  • SKILL.md8.3 KB

Overview

This skill turns text or images into production-ready 3D assets. It generates, rigs, animates, stylizes, retextures, and converts models into GLB/FBX/OBJ/STL/USDZ/3MF for games, AR, e-commerce, architecture, and 3D printing. You get 10 free generations with no signup required.

How this skill works

You submit a text prompt, image URL, or model files and the skill calls the Tripo AI pipeline to generate a mesh. After generation you can run prerig checks, apply automatic rigging, add animation presets, stylize (LEGO/voxel/minecraft), retexture, and convert to target formats. Each post-process is performed sequentially and requires polling status until tasks complete.

When to use it

  • Create game characters or NPCs that need T-pose rigging and export to FBX/GLB for engines.
  • Convert photos or concept art into base meshes for sculpting or prototyping.
  • Produce 3D-printable models and export optimized STL with appropriate face limits.
  • Make AR-ready product models and convert to USDZ for Apple devices.
  • Rapidly prototype ideas using turbo model versions for fast iterations.

Best practices

  • Always enrich short prompts with material, style, and surface details (e.g., “modern matte metal, clean lines”).
  • For animatable characters include “T-pose” or “A-pose” in the prompt to improve rigging success.
  • Choose Turbo-v1.0 for quick concepts and v3.0 for production-quality geometry.
  • Follow the generate → status → download workflow and wait for each step to report SUCCESS before the next action.
  • For 3D printing request ‘high detail, solid mesh’ and set face_limit ~50000 for fine prints.

Example use cases

  • Generate a stylized voxel hero and auto-rig + apply walk/run presets for a game prototype.
  • Turn a product photo into a USDZ for AR preview on iOS devices.
  • Create an architectural prop, convert to OBJ for visualization and STL for printing.
  • Produce multiple clothing variants for a character, rig each and export FBX for Unreal Engine.
  • Quickly iterate on weapon concepts using Turbo model version then refine with v3.0 for final delivery.

FAQ

No — you get 10 free generations without signup. For unlimited use, create a Tripo account and supply an API key.

Which formats are best for game engines and AR?

Use GLB or FBX for Unity/Unreal and USDZ for Apple AR experiences.

What’s the recommended workflow for animated characters?

Generate with T-pose, run prerigcheck, rig the model, then animate using the rig task ID, polling status between steps.

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